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Home/ Questions/Q 3552
Alex Hales
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Alex HalesTeacher
Asked: June 2, 20222022-06-02T18:57:04+00:00 2022-06-02T18:57:04+00:00

c++ – Adding support for my own racing wheel to Windows.Gaming.Input.RacingWheel

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I’m currently in the process of creating my own racing wheel. I’m using an ATMega328P (so no USB port supported) and c++. I’ve stumbled upon Windows.Gaming.Input.RacingWheel while looking for help online to use my wheel in games. I know I can use DirectInput for gamepads, but I couldn’t find any suitable library for a racing wheel. The MSDN says:

RacingWheel supports any Xbox One-certified or Xbox 360-compatible racing wheel without force feedback support.
Force feedback is supported on the following device models:
Logitech: G25, G27, G29, G920, MOMO Force Feedback Racing Wheel;
Thrustmaster: T300RS, T500RS, RGT Force Feedback, T150, TX, TMX;
Fanatec: CSR, HID-mode for the Xbox One

If these brands can create a driver that supports this library, how can I do so, where should I start?

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