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The question I’m aksing isn’t about the method of reading a string, more abput where to place that string, so that if the game is exportet, you can still read it. Because if you assign a path where a txt-Document with that string is found, it wont be there anymore, if you export the game, for exmple onto another pc.
I’ve tried using the ‘Resources.Load’ method, but seems not to be working for strings.
string st = Resources.Load<string>("AssetsPath)
So, where to save the string?
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