Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

StackOverflow Point

StackOverflow Point Navigation

  • Web Stories
  • Badges
  • Tags
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Web Stories
  • Badges
  • Tags
Home/ Questions/Q 2042
Alex Hales
  • 0
Alex HalesTeacher
Asked: May 31, 20222022-05-31T12:32:03+00:00 2022-05-31T12:32:03+00:00

SDL2/C : How am i suppose to blit and refresh textures?

  • 0

[ad_1]

I’m trying to develop a platformer-like, but i’m stuck in the way i’m displaying all my textures.

Pseudo-code:

Texture background = bg.png
Texture player = player.png

display(background)

while (run)

    if (player.moved)
        player.refresh = true

    if (player.refresh)
        display(player)

Globally i’m doing like this to display my textures.

But when i’m moving my player (left, right etc.) the old texture of this one is always displayed.

everywhere i’m searching how to do it, i see people doing this :

Texture background = bg.png
Texture player = player.png

while (run)

    display(background)
    display(player)

They always blit all their textures, but it’s absolutely not optimised. they blit texture that havn’t moved.

So can someone tell me the good way to blit and refresh textures ?

[ad_2]

  • 0 0 Answers
  • 10 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report
Leave an answer

Leave an answer
Cancel reply

Browse

Sidebar

Ask A Question

Related Questions

  • xcode - Can you build dynamic libraries for iOS and ...

    • 0 Answers
  • bash - How to check if a process id (PID) ...

    • 4995 Answers
  • database - Oracle: Changing VARCHAR2 column to CLOB

    • 1084 Answers
  • What's the difference between HEAD, working tree and index, in ...

    • 1028 Answers
  • Amazon EC2 Free tier - how many instances can I ...

    • 0 Answers

Stats

  • Questions : 43k

Subscribe

Login

Forgot Password?

Footer

Follow

© 2022 Stackoverflow Point. All Rights Reserved.

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.